00:00
00:00
KoniWorx

63 Game Reviews

19 w/ Responses

I think it's a really, really polished game jam game.

It's polished to the point where I wish it was even better, actually. It has so much potential. The game loop is a lot of fun, and it has a lot of addictive qualities that I think would work well for a full release for an app for instance.

Where I find it falls a bit short is how the difficulty is designed. I don't like that the rockets are gray with this tiny triangle for visibility. Using these visuals as a type of difficulty design I think takes away from the experience. Because if you made the rockets entirely orange or white, you could push the difficulty curve of the introduced mechanics more aggressively.

This is where the game became slightly dull for me. I got to level 10 and at that point I felt like I had gotten so many powerups that I could survive most stuff. The damage I took was from not seeing the projectiles due to the dark gray design. So, the difficulty isn't really coming from the game mechanics very much, but the visual design.

One more thing I think could have been better is the placement of the timer. I find that having the timer dead-center of the game messes with your perception. You really need to stay alert of your surroundings in this game and having a timer taking up screen space with projectiles zipping over it, is an unfair design choice in my opinion.

All these feedback points comes from me enjoying the game and seeing potential in it. Perhaps it could be useful to be taken into consideration if you push this further some day in the future.

Cheers!

IdeasPerSecond responds:

Thank you for the detailed review, KoniWorx!

If I do go for a full release of this concept, the game's progression would be completely different from its current state. This game was only designed to be played for a short while; a full release would need to stay fun for much, much longer, requiring many hours of playtesting to develop a satisfying progression system. I also agree the color of the various projectiles would need to change; gray just blends in too well!

Thank you again for leaving such a detailed review! Your observations are truly invaluable to me!

YESSS I lost½!!12

This was a gorsh darn delight

came for the D
stayed for the
QWERTYUIOPASFGHJKLZXCVBNM

why am i doing this fuck

finally some accurate representation of my religion

bro just let me shoot my wife, problem solved

Burger-Kurger responds:

she would eat the bullet

Great graphics, great appeal but man - it's just like swiping back and forth once you get a trillion player objects on screen. It's addictive tho, I'll give ya that. But I think this would be more solid if it wasn't so mindlessly easy. Perhaps I'm missing the point of the game. Maybe it's a joke and a commentary on something.

3 Starts for all the great stuff in it though. I just don't vibe with the causality of it.

Are you supposed to be attacking automatically? Am I missing something?

PlayWithFurcifer responds:

You should attack automatically.
We greatly improved the attack in the version uploaded today

just a creative vagabond - contact@koniworx.com
-
Original join date: 2004

Animator & Game Dev

Joined on 4/16/21

Level:
15
Exp Points:
2,426 / 2,500
Exp Rank:
25,627
Vote Power:
5.73 votes
Rank:
Portal Security
Global Rank:
21,699
Blams:
146
Saves:
324
B/P Bonus:
8%
Whistle:
Normal
Trophies:
1
Medals:
166
Supporter:
3y 8m 20d