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KoniWorx

65 Game Reviews

20 w/ Responses

Very charming, i think it's really quite detailed and has a surprising amount of content. I was hoping for more of a breadcrumb to follow through-out, though. Perhaps I didn't play it for long enough to see it if it was there. Some small story woven into this would have been interesting. For example, perhaps the player was some kind of conspiracy theorist and found a juicy trail that put him through a series of connected websites.

But either way, this was a fun experience. Especially the little easter eggs. I'll go back into this later and I'll try to find some more!

Thanks for updating btw, it didn't work at all for me when it released.

Kolumbo responds:

there are some bits in the writing that point towards there being lore of sorts, but nothing really goes further than that. there's supposed to be a relatively secret website that asks for a password which can be found by paying attention to the websites you visit, hopefully serving as a sort of incentive to explore - but sadly I can't push that out because FLASH IS LITERALLY EXPLODING EVERY 3 MINUTES;

hope I can fix that and release the missing content from the update (along with possibly another big update afterwards)

thanks for playing, and thanks for taking the time to write this review!!

This is really cool. I always felt Terraria became insanely bloated with a bunch of pointless stuff. It's fun seeing something like this.

Turned out to be more challenging than I anticipated. I think you have a good base game to work off of, it'd be cool to see this pushed further. There are definite room for more depth in the game mechanics. It's clear you enjoy board games yourself.

Really cool art style as well.

Miroko responds:

Thank you Koni! The game was at one point completely able to play on an actual board game but then we figured it should be more video game-y lol. So we added the ghost eye and stuff like that to break it away from that.

be be ba be be bo böä böä böä

The father of infinite runners!

Lovely game. Has potential for more content and modes. Would be fun to see story to this.

Put Dash on RmB

Nice polished game!

All hail beith little light elephant

Very cool idea! Charming ending as well.

Some design notes:

Not a 100% sure how I feel about the turn mechanic, I feel it is really generous with the time it takes for the nose to extend, making it feel like I might have solved some puzzles by mistake. You can turn and jump while the nose travels from one side to another and during the turn time, squeeze through. While it looks cool, it might take away from the puzzle design slightly. I wonder if it might be worth checking the raytrace on turn, rather than on impact?

Another thing to consider is rethinking the checkpoint. I feel that the levels are so short that you don't really need a checkpoint system and that it could be replaced by being able to instantly shorten your nose to 0 to avoid softlocking (I guess that's why the checkpoint is there), and have that be a part of the puzzle solving, as well as keeping the incremental shortening by turning into platforms.

I dunno if those notes would improve anything or not, it was just my general intuition while playing the game.

Great job!

Been playing this on and off and it's a really charming game. I feel the timing of the melody is a bit off sometimes. Generally a really neat rhythm game. Hope to see more in the similar direction.

just a creative vagabond - contact@koniworx.com
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Original join date: 2003-2004

Age 35

Animator & Game Dev

Joined on 4/16/21

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