This is really cool. I always felt Terraria became insanely bloated with a bunch of pointless stuff. It's fun seeing something like this.
This is really cool. I always felt Terraria became insanely bloated with a bunch of pointless stuff. It's fun seeing something like this.
Turned out to be more challenging than I anticipated. I think you have a good base game to work off of, it'd be cool to see this pushed further. There are definite room for more depth in the game mechanics. It's clear you enjoy board games yourself.
Really cool art style as well.
Thank you Koni! The game was at one point completely able to play on an actual board game but then we figured it should be more video game-y lol. So we added the ghost eye and stuff like that to break it away from that.
be be ba be be bo böä böä böä
The father of infinite runners!
Lovely game. Has potential for more content and modes. Would be fun to see story to this.
Put Dash on RmB
Nice polished game!
All hail beith little light elephant
Very cool idea! Charming ending as well.
Some design notes:
Not a 100% sure how I feel about the turn mechanic, I feel it is really generous with the time it takes for the nose to extend, making it feel like I might have solved some puzzles by mistake. You can turn and jump while the nose travels from one side to another and during the turn time, squeeze through. While it looks cool, it might take away from the puzzle design slightly. I wonder if it might be worth checking the raytrace on turn, rather than on impact?
Another thing to consider is rethinking the checkpoint. I feel that the levels are so short that you don't really need a checkpoint system and that it could be replaced by being able to instantly shorten your nose to 0 to avoid softlocking (I guess that's why the checkpoint is there), and have that be a part of the puzzle solving, as well as keeping the incremental shortening by turning into platforms.
I dunno if those notes would improve anything or not, it was just my general intuition while playing the game.
Great job!
Been playing this on and off and it's a really charming game. I feel the timing of the melody is a bit off sometimes. Generally a really neat rhythm game. Hope to see more in the similar direction.
This has been on my wishlist since forever. Glad I gave the Demo a try!
just a creative vagabond - contact@koniworx.com ✝️
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Original join date: 2003-2004
Age 34
Animator & Game Dev
Joined on 4/16/21