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KoniWorx

63 Game Reviews

19 w/ Responses

Turned out to be more challenging than I anticipated. I think you have a good base game to work off of, it'd be cool to see this pushed further. There are definite room for more depth in the game mechanics. It's clear you enjoy board games yourself.

Really cool art style as well.

Miroko responds:

Thank you Koni! The game was at one point completely able to play on an actual board game but then we figured it should be more video game-y lol. So we added the ghost eye and stuff like that to break it away from that.

be be ba be be bo böä böä böä

The father of infinite runners!

Lovely game. Has potential for more content and modes. Would be fun to see story to this.

Put Dash on RmB

Nice polished game!

All hail beith little light elephant

Very cool idea! Charming ending as well.

Some design notes:

Not a 100% sure how I feel about the turn mechanic, I feel it is really generous with the time it takes for the nose to extend, making it feel like I might have solved some puzzles by mistake. You can turn and jump while the nose travels from one side to another and during the turn time, squeeze through. While it looks cool, it might take away from the puzzle design slightly. I wonder if it might be worth checking the raytrace on turn, rather than on impact?

Another thing to consider is rethinking the checkpoint. I feel that the levels are so short that you don't really need a checkpoint system and that it could be replaced by being able to instantly shorten your nose to 0 to avoid softlocking (I guess that's why the checkpoint is there), and have that be a part of the puzzle solving, as well as keeping the incremental shortening by turning into platforms.

I dunno if those notes would improve anything or not, it was just my general intuition while playing the game.

Great job!

Been playing this on and off and it's a really charming game. I feel the timing of the melody is a bit off sometimes. Generally a really neat rhythm game. Hope to see more in the similar direction.

This has been on my wishlist since forever. Glad I gave the Demo a try!

I've had this game on my mind days after I first tried it.

At first, I didn't think much of it, but I came back realizing it made an impression. I think you've got something going with this. It's kind of cool that you have the anime character there reacting to the game. It's interesting and amps up the jump scares.

The scares in this game are very simple but effective. I was honestly surprised that they caught me off guard because I was expecting them to happen (slenderman-esque experience).

Once the novelty of the idea wears off, however, it does start to feel like the concept drags on. When you've been scared 2-3 times by the jump scare and had a sneaky spike death, you kind of "get it" and move on. But for a game jam sized game, I think you've found a fun concept worth exploring.

My suggestions are to do more with the anime avatar <-> game. Perhaps the monster starts to have an actual impact on the anime girl that's playing the game, and that effects the game. Like some sort of meta-game horror thing. A way to push back on the monster would also be nice. What really is lacking is variety in the experience because once you've died once or twice, the alure of the game starts wearing off.

Either way, a really nice project and I'm glad I gave it a chance. I hope you do more with the idea!

just a creative vagabond - contact@koniworx.com
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Original join date: 2004

Animator & Game Dev

Joined on 4/16/21

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